SaveSave your model
保存
SaveAs
Save your model under a different name
另存为
SaveAsTemplate
Save a template
保存为模板
SaveCPlane
Save a named construction plane
保存建模基准面
SaveDisplayWindowAs
Save the image in the render window
保存渲染视窗中的图片
SaveSmall
SaveView
Save a named view
保存已命名的视图
SaveWorkspace
Save workspace
保存当前工作面板
SaveWorkspaceAs
Save workspace under a different name
将当前工作面板另存为
Scale
Scale objects
放缩物体
Scale1D
Scale objects in one dimension
沿一个轴向放缩物体
Scale2D
Scale objects in two dimensions
沿两个轴向放缩物体
ScaleBackgroundBitmap
Scale a background bitmap
放大/缩小背景图片
ScaleNU
Scale objects non-uniformly
非对称性放缩物体
ScreenCaptureToClipboard
Capture a viewport to the clipboard
捕捉当前视图到剪贴板上
ScreenCaptureToFile
Capture a viewport and save it as a bitmap file
捕捉当前视图,另存为BMP文件
ScreenCaptureToFile256
Capture a viewport and save it as a 256 color bitmap file
捕捉当前视图另存为256色BMP图片文件
Section
Create sections through a surface or polysurface
生成曲面或多边形表面物体的截面
SelAll
Select all objects
选定所有物
SelBadObjects
Select bad objects
选择有问题的物体
SelConnected
Select adjacent control points
选择邻近的控制点
SelCrossing
Select with a crossing window
利用框选窗选择物体
SelCrv
Select all curves
选择所有的曲线
SelDim
Select all dimensions
选择所有的尺寸标注
SelDup
Select all duplicate objects
选择所有的拷贝(复制)物体
SelLayer
Select all objects on a layer
选定某一图层上的所有物体
SelLayerNumber
Select objects by layer number
通过图层编号选择物体
SelLight
Select all spotlights
选择所有的聚光灯
SelMesh
Select all mesh objects
选择所有Mesh网格物体
SelNakedMeshEdgePt
Select unwelded polygon mesh edges
选择未焊接多边形mesh网格边线
SelName
Select object by name.
通过名字选择物体
SelNone
Deselect all objects
取消选择所有物体
SelPolyline
Select all polylines
选择所有的多义(叉)线
SelPolysrf
Select all polysurfaces
选择所有的多边形表面
SelPt
Select all point objects
选择所有的点物体
SelSrf
Select all surfaces
选择所有曲面
SelU
Select all control points in the u-direction
选择U向上的所有控制点
SelUV
Select all control points in the u- and v- directions选择U向及V向上的所有控制点
SelV
Select all control points in the v-direction
选择V向上的所有控制点
SelWindow
Select with a window
利用窗口选择物体
SetActiveViewport
Set the active viewport by name
通过名字选择当前激活视图
SetGLShade
Toggles shaded mode between OpenGL shade and monochrome shade.
在OpenGl与单色shade渲染图间切换
SetLayer
Set the current layer
设定当前图层
SetLayerToObject
Sets the current layer to match selected object
选择某一物体以激活物体所在的图层
SetMaximizedViewport
Set the maximized viewport by name
通过名字选择最大化视图
SetObjectName
Set the name of an object
为物体命名
SetObjectNameMultiple
Sets names for selected objects
为选定的物体命名
SetOrtho
Turn ortho mode on or off
打开/关闭ortho正交绘图模式
SetPlanar
Turn planar mode on or off
打开/关闭平面绘图模式
SetPt
Set points
设定控制点的位置
SetSnap
Turn snap mode on or off
打开/关闭物体捕捉
SetWorkingDirectory
Set Rhino's working directory
设定Rhino工作路径
Shade
Shade your model
Shade渲染模型
Shade1
Shade one viewport and with the grid
对所有视图进行带网格式shade渲染
ShadeAll
Shade all viewports
Shade渲染所有视图
ShadedViewport
Set the viewport to display in shaded mode
设定所有视图都为Shade视图模式
ShadeOptions
Edit shade options
修改shade渲染选项
ShadeSelected
Shade selected objects in the active viewport
在当前视图窗中shade渲染选择的物体
ShadeSelectedAll
Shade selected objects in all viewports
在所有视图窗中shade渲染选择的物体
Shear
Shear objects
Shear拖移变形物体
Show
Show hidden objects
显示隐藏的物体
ShowBackgroundBitmap
Show a background bitmap
显示背景图片
ShowBrokenEdges
Display broken edges
突出显出断裂的边
ShowEdges
Display edges of surfaces and polysurfaces
显示曲面及多边形表面物体的边
ShowNakedEdges
Display naked edges of surfaces and polysurfaces
显示曲面及多边形表面物体未连接的边线
ShowOsnap
Show the Osnap toolbar
显示Osnap工具条
ShowPt
Show control
《Rhino命令手册——中文》- S 共有2页 第 1 2 页